Our club was named after the Mobile Strike Force Command, A.K.A. MIKE FORCE, which was a key component of United States Army Special Forces during the Vietnam War.
GAME TYPES
FLAGS UP FLAGS DOWN
The object of this game is to remove opposing force(s) flags and replacing them with your teams flags in any order your team plans. The team with the most flags up at the end of the game wins.
THE ALAMO
All the defenders have an arm band. When the attacking force shoots a defender out of play, the out player goes to the respond point removes the arm band and then joins the attackers.
RECOVERY
Pick up objects and take them to a point in the field
DOWNED PILOT
A small team rescues a downed pilot and then take him to an extraction point
THOR'S HAMMER
Rescue an encircled team and guide them to an extraction point
RAMBO
You against the world gathering intel at waypoints
SCUD MISSILE
Like the Alamo, one team pushes SCUD Missile defenders after they are shot out of play back to the next missile to defend
HARD POINT
Your team is given a time sensitive mission to a location to raise your flag and hold the waypoint until the time is up. Then to be given another mission to do the same. The team with the most flags up wins!
P.O.W. ESCAPE
POW's break into an armory only to find pistols and shot guns. They are given a map to waypoints in the field which have ammo and gas, plus directions to the next waypoint with the same until they are considered escaped. They, on their honor must fire real steal bb loads based on the type of pistol they are using.
*SUDDEN DEATH*
As an addition to the above style games; the Game Master may call for "Sudden Death" for the last 15 minutes of the game. No 3 minute recovery. The shot out player plays dead until the game is over.